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A slippy map for Unity that 
tilts, rotates, and never pops.

Pan, zoom, rotate and tilt inside Unity. The demo below is the real renderer.

LansMap - live WebGPU build interactive
Pan, zoom, tilt and rotate. Real tiles, in the browser.
1
draw call for the whole map.
60°
max tilt. Measured on iPhone 14 Pro.
262
tiles on screen at full tilt on that phone.

Pins stay on their streets

Tiles, markers and labels all follow the same map, so a pin never drifts off its street. Rotate and tilt change the view, not a pile of spinning objects.

Three lines to a running map

Pick a tile source, set a place, press Play.

using LansMap.Core;
using LansMap.Runtime;
using UnityEngine;

public sealed class FollowLondon : MonoBehaviour
{
    public ScreenMapView Map;

    void Start()
    {
        Map.Provider = TileProvider.OpenStreetMap;   // default; no key needed
        Map.Latitude = 51.5074;
        Map.Longitude = -0.1278;
        Map.Zoom = 15;
        Map.PitchDeg = 45;   // 0-60 degrees
    }
}

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