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Slippy maps for Unity.

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Smooth navigation

Natural touch and mouse controls, with fluid movement and precise positioning.

Markers and overlays

Add markers, labels, lines and polygons that follow the map.

Your tile source

Use built-in providers or connect your own map tiles.

Efficient rendering

Draw the basemap in one call, with GPU-instanced markers for larger datasets.

2D and terrain

Use a screen map or a surface in your Unity scene, with optional elevation.

Built for Unity

Work directly with Unity components, prefabs and C# APIs.