Slippy maps for Unity.
WebGPU detected. The build is about 10 MB.
This demo needs WebGPU. WebGL2 cannot run it (see requirements). Try a recent Chrome or Edge, or Safari on iOS/macOS 26+.
Smooth navigation
Natural touch and mouse controls, with fluid movement and precise positioning.
Markers and overlays
Add markers, labels, lines and polygons that follow the map.
Your tile source
Use built-in providers or connect your own map tiles.
Efficient rendering
Draw the basemap in one call, with GPU-instanced markers for larger datasets.
2D and terrain
Use a screen map or a surface in your Unity scene, with optional elevation.
Built for Unity
Work directly with Unity components, prefabs and C# APIs.