Table of Contents

Enum FrameBudgetMechanic

A per-frame work-spreading mechanic that draws against a CooperativeFrameBudget.

public enum FrameBudgetMechanic

Fields

ClusterBuild = 1

Cluster hierarchy build (MarkerClusterController.TickHierarchyBuild).

MarkerWarmUp = 2

Bulk marker warm-up upload (MarkerLayer.AdvanceWarmUp).

TileUpload = 0

Tile decode and GPU upload (TileStreamer.Tick).