Table of Contents

Interface ITileResidency

Looks up which GPU array layer currently holds a tile. The pipeline uses this; most apps never call it.

public interface ITileResidency

Methods

TryGetLayer(long, out int)

Reports the array layer that currently holds key.

bool TryGetLayer(long key, out int layer)

Parameters

key long

Packed tile key.

layer int

Layer index on success; undefined on failure.

Returns

bool

True when the tile is resident in the array.