Table of Contents

Class MapUnityInputSource

Namespace
LansMap.Interaction

Drives a map from Unity's own mouse, keyboard and touch. Added automatically unless you supply your own input source.

[AddComponentMenu("LansMap/Map Unity Input Source")]
public sealed class MapUnityInputSource : MapInputSourceComponent
Inheritance
object
Object
Component
Behaviour
MonoBehaviour
MapUnityInputSource
Inherited Members

Properties

Source

The device this component answers with. Polled every frame once the map has taken it, so it must not allocate.

public override IMapInputSource Source { get; }

Property Value

IMapInputSource