Namespace LansMap.Map.Views.Components
Classes
- MapComponentBase
Base class for a component that replaces one piece of a map. Attach a subclass to the map's GameObject (or to a child) and it finds the map itself.
- MapElevationSourceComponent
Attach a subclass to a map to feed it your own terrain heights instead of the built-in Terrarium tiles.
- MapGeocoderComponent
Attach a subclass to a map to search places with your own provider instead of the shipped one.
- MapInputSourceComponent
Attach a subclass to a map to feed it mouse, keyboard and touch from your own input stack instead of Unity's.
- MapRouterComponent
Attach a subclass to a map to route with your own provider instead of the shipped one.
- MapTileDependenciesComponent
Attach a subclass to a map to build its tile pipeline from your own source, fetcher or tile store instead of a provider preset.