Namespace LansMap.Map.Elevation
Classes
- ElevationCoverageDriftMonitor
Watches a map view for enough pan, zoom, rotation, or pitch to invalidate the coverage its live DEM fetch was built for, and re-triggers that fetch through a TilePipelineHost when it has.
- TerrariumElevationSource
The built-in elevation source: public Terrarium terrain tiles, cached on disk. Used automatically when a map has elevation on and no source of its own.
Structs
- ElevationCoverage
Where one base tile's heightmap lives in an IElevationTileSet's height array.
Interfaces
- IElevationFetch
A terrain data set being resolved. Poll IsDone, then read Result once.
- IElevationSource
Supplies the terrain heights a map displaces and samples. Implement this to feed the map your own DEM instead of the built-in Terrarium tiles.
- IElevationTileSet
A resolved set of terrain heights the map can sample on the CPU and displace with on the GPU.