Interface IElevationFetch
public interface IElevationFetch
Properties
IsDone
True once Result can be read. Polled once a frame, so an implementation may advance its own work here.
bool IsDone { get; }
Property Value
Result
The resolved data set. Never null once IsDone: a failed or empty fetch returns a set whose sampler degrades flat (LoadFailed true), so the map draws flat terrain rather than a hole.
IElevationTileSet Result { get; }
Property Value
Remarks
Read once. May allocate GPU resources on first read; ownership of the returned set passes to the map, which disposes it. A cancelled handle is dead and may return null instead.
Methods
Cancel()
Abandons the fetch and releases anything it holds, including a result the map decided not to take. Safe to call more than once, and safe to call after IsDone.
void Cancel()