Namespace LansMap.Map.Rendering
Classes
- HiLoLattice
Splits an absolute normalized mercator coordinate into the coarse/fine float pair the instanced GPU layers store, so the vertex shader can subtract the anchor itself instead of the CPU baking it in at upload.
- InstancedLayerBase<T>
One GPU instance buffer's upload/draw/dispose mechanics, held as a private field (composition, never a base class) by every instanced marker/label/line layer.
Structs
Interfaces
Enums
- TileFilterMode
Sampling mode for a map tile texture array.